Broken Roads
Broken Roads was born of a love for traditional isometric computer role-playing, and will provide a rich, engaging narrative in which players make their way across a desolated Australia.
Blending together traditional and all-new role-playing elements on top of a classless system offering near-unlimited character development options, Broken Roads presents players with an original morality system: the Moral Compass. This novel design sees dialogue options and questing decisions influence, and be influenced by, a character's philosophical leaning.
Source: IGDB
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Supporters only: I will play Broken Roads purely for its brilliant Moral Compass
I've no idea if it'll work in practice, but I'm absolutely going to find out
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Broken Roads's moral compass will make you panic about every decision
Your morals can hurt you in Broken Roads